Picture of gold-plated pies by Martin Stever |
Here's one cost-free suggestion to improve Trivial Pursuit: throw away the board and die, and just ask each other a pre-determined number of question cards, keeping the score on a piece of paper.
If, on the other hand, you'd like to try some genuinely new games, here's a few family-friendly trivia games for which I've already taken the bullet on your behalf. You're quite welcome.
Bezzerwizzer
First out of the doors is Bezzerwizzer, a somewhat-popular game originating from Germany and available for some time from The Works in the UK. The game is to commended for its bold attempts to introduce actual player agency to a trivia game, while removing the pointless die-rolling. To determine the category in which they will answer questions, players draw four tiles from a bag containing 20; they can then arrange these four tiles according to how much a correct answer will score (from 1 to 4). Thus, players can maximise the benefit of their strongest categories, and minimise the consequences of drawing a weak category. Additionally, players can swap categories with another once per round, and try to answer a competitor's question twice per round.
Picture by Virre Linwendil |
Overall, then, a bold attempt, but not one I can wholeheartedly recommend.
Timeline
Next up, we have not one game but an entire franchise from boardgame mega-publishers Asmodee. Timeline consists of a number of inter-compatible tins, each containing around 100 small cards. These cards are two-sided; the side dealt facing the players shows some sort of event or notable work, while the reverse shows the same, with the addition of the date. The game begins with a single card placed with its date showing; the first player must guess whether their card occured before or after that single, seed card. They place the card, and turn it to discover the truth; if they are correct, the card leaves their hand (the winner being the first to empty their hand), and if not, it is replaced. The next player acts similarly; in this case, their card may be before, after, or in between the cards already placed. In this way, a long row of chronological events is laid down, and as they are, the time intervals become narrower; this is a game which starts easy but gets surprisingly difficult as it continues. This natural difficulty curve also allows for easy difficulty adjustment; to make the game harder, just deal larger hands.
This game has an even simpler ruleset than Trivial Pursuit; plays quicker; has easily adjustable difficulty
(allowing for handicapping of older players); and even has a measure of strategy, as the player may choose which order to try their luck with their cards. It rewards good guesswork over specific knowledge; this may be a positive or negative factor, depending on one's preferences. Although a bit of a one-trick pony (as it is only concerned with history, albeit within a variety of categories), it's not a bad game at all.
Wits and Wagers
And finally, we turn to the heavyweight of new trivia games, Wits and Wagers, winner of awards ranging from Mensa Mind Games to Xbox Magazine Editor's Choice. This game is about as far from Trivial Pursuit as you can get while still falling within the category of trivia games. The board has been replaced by a baize of odds; pies replaced with betting chips; and specific knowledge replaced with numerical estimation. To explain the latter; each question has a numerical answer, which is unlikely to be known specifically
(e.g. the annual weight of potato consumption per capita in the United States). Players each write down a guess; these guesses are arranged on the betting felt (with the median answer in the middle, giving the lowest odds); and players make up to two bets on the correct answer. Winners get chips according to the odds and their original bet; losers lose their chips (except for the two basic betting chips, which are never lost). The game plays easily (you can start playing without even explaining the rules in advance), and the betting mechanism effortlessly creates high tension, moments of elation, and groans of disappointment. As a party game, this one justifies its success.
Picture by Antony Hemme |
As a quiz game, however, its not quite so easy to recommend. By its very nature, it rewards good (and/or lucky) guesswork; this helps level the playing field, but actual knowledge is devalued.
Conclusions
I come away from this feeling that there is not yet any good trivia board game. Combining specific knowledge and player agency are never going to be easy, but I'm sure there are better ways. Bezzerwizzer was definitely on to something, but if anything it goes too far in allowing players to play to their strengths. Perhaps a dice game, with one side per question category, a couple of rerolls, and points per question equal to the sides of that category?
My personal favourite of the games here? From a trivia angle, probably Timeline - it has scope for both specific knowledge and good estimation. In a more boisterous and convivial setting, however, Wits and Wagers is a winner.
My personal favourite of the games here? From a trivia angle, probably Timeline - it has scope for both specific knowledge and good estimation. In a more boisterous and convivial setting, however, Wits and Wagers is a winner.
Love this post! Thank you, I love old school gaming :)
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