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Official image - box bottom |
Let's get to it, then. Paperback has been described as half Scrabble and half Dominion - while this is indeed good shorthand, it falls short of describing the total package. As the fine chaps at Shut Up And Sit Down observed, if you merely add half of one game to half of another game, you get exactly one-third of a game. Paperback combines its influences to create something much more than the sum of its parts.
The Game Itself
Just as with Dominion, players have their own deck of cards, from which they draw a hand, play it, and purchase new cards for their deck based on the hand they have played. The cards themselves represent letters; to play cards out of your hand, they must form a word. To help you on your way, half the starting deck is composed of wild cards (or 'blanks' in the common Scrabble parlance). The letters score points based on their rarity in the English language; the wilds score no points when played, but are the main source of score at the end of the game. Once you've played your word, its score is used to purchase further cards to be added to your deck.
Photograph, and racks pictured, by Chris Miller |
On top of this, there are other, minor mechanics. A common vowel is available for everyone's use; this is also worth points at the end of the game, and can be acquired at the beginning of the game by making a word of seven letters or more. Once acquired by a player, a new common vowel is revealed; this requires a word of eight letters or more, and so forth. There are further optional mechanics, such as unique player powers, word lists that give bonus points for completing a word on the list, and the mythically powerful "space bar". These are really minor variants; the core of the game is in making words with your cards, and carefully selecting letters to buy which you will be using to make other words in the future.
Why is this a better game than Scrabble?
While both games involve finding words in a set of letters and/or blanks, the wider strategies of the two games are very different. Scrabble is an exercise in finding the highest-scoring placement of the various permutations of words and placings possible in a given turn (taking into account opportunities created for the opponent, keeping letters for future rounds, etc.). Such an exercise in Monte Carlo calculation is absent in Paperback - instead, when playing a word, you only need to find the highest score you can make, give or take adjustments to include desirable powers. This makes player turns faster, particularly because more advance planning can be performed; there is little game state to change before your turn arrives. Nonetheless, Paperback still achieves significant strategic depth in the card-drafting mechanic, which provokes a wider range of considerations than the relatively mechanical Scrabble. Which brings us to...
Why is this a better game than Dominion?
Picture by Bennet Rosenthal |
The final verdict: highly recommended to lovers of word games and deck-builders alike.
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