Thursday, 21 November 2013

Board Games For... Art Lovers

With the festive season upon us, the stores are filled with hosts of well-meaning friends and parents, completing the annual ritual of purchasing gifts which are intended to be, in some way, personal to the recipient.
When selecting a board game as a gift, I humbly suggest you follow the same principle. Rather than pulling yet another painfully predictable copy of Monopoly or Scene It from the shelves, consider the individual's tastes and interests - I promise you, there are excellent games out there to suit every psyche. For this article, we shall consider games likely to be enjoyed by art lovers.

Dixit

Dixit is often proposed as a "gateway" game; that is, one which is well-suited to convincing
Picture by Olka Kobylecka
newcomers of the value of modern board games. The rules are simple, and the mechanism is immediately understandable. It is a game about the meaning and effect of art.
The game itself consists of little more than a means of keeping score, tokens representing votes (more on this in a moment), and a number of cards. These card are, in reality, the whole of the game.
Each is lavishly illustrated with some surreal, dreamlike-scene. The artworks are evocative and ambiguous - the latter being a key quality. Each round, one person chooses one of their cards, and then gives some sort of general clue to a meaning they find in it - it could be a short phrase, a single word, an interpretive dance, a noise, a meandering anecdote, whatever. Everyone else chooses a card from their own hand which they believe reflects that clue, and all are shuffled together. Then all players (except the one giving the clue) vote on which is the true artwork. The clue-giver only wins points if some, but not all, players choose their card - they must try to walk a line between precision and enigma.
Thus the game is all about interpreting art, while trying to get inside the heads of other players and guess the interpretations they would make. It's a wonderful ice-breaker for new acquaintances, as well as a game of deep psychology for those who know each other well. Simple, beautiful, and highly recommended for every audience.

Pastiche

From the interpretation of art to its creation, at a level of fine detail. Pastiche is a game of mixing the paints necessary to produce history's greatest art works. The game is played on three levels. The
Picture by Chris Miller
first act of each player's turn is to add a tile to a shared mixing board - the primary colours so combined where the new tile meets its fellows mix, providing the player with cards representing the secondary colours produced (or, sub-optimally, a single primary colour is obtained from the tile). Secondary colour cards can then be mixed to produce other colours. Beyond this, the players are also jockeying for control of masterpieces - when they have acquired the necessary colours to produce them, they can then turn in these masterpieces for points.
This game is great for those who love the technical side of art, and comes with lovely, giant tiles representing the artworks. Definitely a fun choice for practical artists. Nonetheless, when it comes to a games about art production, my favourite is still...

Fresco

This game considers the process of art creation from a step back. Players act as the master painter of a studio, delegating the actual work to their assistants. "Fresco" falls broadly within the "worker placement" genre; players have a number of workers, and must decide where to send them all before anyone's actions are processed. Sending assistants to the market allows you to buy the paints on sale there - and, crucially, prevent others buying them. Workers can also be sent to the cathedral to use those same paints in the painting of the eponymous fresco, converting paints to points. Other tasks include painting portraits (for money to buy more paints), mixing colours to get the ones you need, and finally, just sending assistants to the theatre for the night, cheering them up.
Morale is crucial - high morale provides you with an extra assistant, while low happiness causes one
Picture by Raiko Puust
of your assistants to go AWOL for a while.
However, the most important decision a player makes every turn is what time to get up in the morning. Get up early and you suffer morale loss, while having to pay premium prices at the market - but you get first pick. Get up late and everyone is happier, plus you can buy paints cheap - if there's anything worthwhile left, of course. In no time flat, players will be stabbing themselves in the foot by getting up early just to stop their opponents grabbing the good stuff.
Ultimately, Fresco is a satisfying and surprisingly accessible game - but more than that, the fact that it revolves around getting up in the morning makes it my personal choice for most appropriate game for art lovers.

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